Start | Time | Activity | Requirements | Instructions | Scouter | ||||||||||||||||
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02 Feb 17:30 | 10 | Activities : Opening |
Register, beans, flag, totem and skin |
Grand Howl Flag Break Register Inspection - belts and shoes |
Akela | ||||||||||||||||
02 Feb 17:40 | 5 | Game : Conductors and Insulators | Divide the pack into 2 teams. One team is conductors and one team is insulators. All the Cubs run about and try to join with their own kind. However, the insulators must try to join together and surround the conductors before they reach the power source (large tyre or chosen base). | Akela | |||||||||||||||||
02 Feb 17:45 | 15 | Activities : Make a Quiz Game |
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Looking for a fun and easy way to learn math, history, countries, capitals, etc.? Use your knowledge of electricity to make this game for you, your family, and friends. You can also adapt it to the Jungle book specifically for Cubs...
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Akela | ||||||||||||||||
02 Feb 18:00 | 5 | Activities : Juice and biscuits |
Juice and biscuit break |
Akela | |||||||||||||||||
02 Feb 18:05 | 15 | Activities : Wiring a Plug | plugs, wires, cutters, screwdrivers, instructions |
Wiring a Plug
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Akela | ||||||||||||||||
02 Feb 18:20 | 15 | Activities : Steady Hand Game |
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Is your hand quicker than your eye? Hand to eye coordination is part of almost every activity you undertake. You can build this game to develop your skill.
If the wand touches the wire, the circuit is complete and the bulb turns on. As your skill increases, put more bends in the curly wire. Play with family and friends and see who can complete the challenge faster. |
Akela | ||||||||||||||||
02 Feb 18:35 | 15 | Activities : Make an Electromagnet |
Iron nail Copper wire Crocodile clips Battery/transformer |
Choose an iron nail or screw as the core. Pick out a piece of iron that you have around your home, such as a nail, screw, or bolt. Choose an iron item 3–6 inches (7.6–15.2 cm) in length so that there’s plenty of room to wrap the wire around the iron object. Take your copper wire. Position the wire so that it's perpendicular to the iron core, making it easy to wrap the wire around it many times. Leave 5–7 cm of copper wire loose at the end. Before you start wrapping the wire, leave a strand of wire loose from the iron that will attach to the battery. Position the wire so that it’s perpendicular to the iron core and at one end. Wrap insulated copper wire around the iron going in one direction. Create an ongoing spiral around the piece of iron to conduct the electricity. Wrap the wire in one continuous strand, going in one direction, so that there’s a strong electrical current.[3] It's essential that the wire is wrapped in the same direction so the electricity flows in one direction. If you wrap the wire in different directions, the electricity will flow in different directions, and you won't create a magnetic field. Push the wire close together as you’re wrapping it. Wrap the wire tightly around the iron, forming as many spirals as possible to create the best current. The more wire you use, the stronger the electrical current, so be careful and use caution when creating your magnet. Wrap the entire nail in wire. Remove 1–2 cm of insulation from the ends of the wires. Use wire strippers, sandpaper, or a razor to carefully scrape off the insulation from each end. This will help the wires conduct energy more easily. As you remove the insulation, the wire will turn from the copper color of the insulation to the natural silver color of the wire. Position the ends of the wires to each end of a D battery. Find a D battery, or a 1.5 volt battery, and place each end of the wire on an end of the battery so they're touching. Place pieces of electrical tape or duct tape over each wire end to hold them in place or use crocodile clips if available. Position one wire end at the negative end of the battery and the other wire end at the positive end of the battery. Test out the magnet while holding the wire onto ends of the battery. Once you have a good grip on the battery with the wires, test it out! Hold the battery and iron close to a small metal object, such as a paperclip or safety pin. If the nail, screw, or bolt picks up the metal object, the magnet is working. If the battery becomes hot, use a small towel to hold the wires to the battery. When you're finished using the magnet, detach the wire ends from the battery. |
Akela | ||||||||||||||||
02 Feb 18:50 | 10 | Activities : Closing |
Totem, Skin Badges, certificates |
Announcements Badge handouts Grand Howl Flag Down Prayer Dismiss |
Akela |
Category | Activities |
Time to allocate (mins) | 15 |
Outcome | Build a fun quiz game which lights up when the correct answer is given. Any quiz can be done to fit with various themes, eg. Jungle Book |
Resources | |
Instructions | Looking for a fun and easy way to learn math, history, countries, capitals, etc.? Use your knowledge of electricity to make this game for you, your family, and friends. You can also adapt it to the Jungle book specifically for Cubs...
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quiz_game.docx |