Computer Games

22 Sep 17:00
Duty six : Purple

Start Time Activity Requirements Instructions Scouter
Today we are going to be emulating some computer games, pacman specifically
22 Sep 17:00 5 Activities : Opening Register, beans, flag, totem and skin
Grand Howl
Flag Break
Register
Inspection - belts and shoes
Akela
In Pacman, the ghosts chase the player and try to get them out. Can you stay away from the ghosts?
22 Sep 17:05 10 Game : Stuck in the Mud

Cubs run around with one or two "catchers" trying to tag them.  If you are touched, you are stuck in the mud until a team-mate releases you again.


Akela
Computers can only speak in binary. Let's make our name in binary code
22 Sep 17:15 25 Crafts : Binary code necklaces

Beads (at least 3 colours)

Gut/beading string

Binary code chart

Computers assign a string of 0s and 1s to different letters, symbols, and instructions, and this is called binary code. Each Cub is given a list of all the letters of the alphabet, and then pick one color of bead to represent 1 and another color to represent 0. The third colour beads are spaces (or delimiters) between the letters of their name.   Of course, you don’t actually need a delimiter to know when one character ends and another begins in ASCII (assuming you know the start of the whole message), because the size of each character doesn’t vary–we can always rely on each character using exactly 8 bits.

Using the template, Cubs need to write their names in binary code and then, using this as a guide, create their necklaces.

BinaryCard

Worksheet

Akela
Computers insides are complicated. Do you know any of these parts?
22 Sep 17:40 10 Game : Computer parts memory

Have an old computer or a variety of broken electronic devices that can be taken apart to show the Cubs the various components.  See how many they can remember and  pass the items around if possible.

*   Motherboard

*   Central Processing Unit

*    Fan

*    Power supply

*    Memory

*    Hard Drive

*    Cables

*    Resistor

*    Capacitor

*    Solder

*   Controller Card

*   Etc.  

Akela
Time for a break - you can't play computer games for too long
22 Sep 17:50 5 Activities : Juice and biscuits Juice and biscuit break
Akela
Let's make our own pacman game
22 Sep 17:55 20 Crafts : Design a PacMan Maze

Plates

Marbles

Straws

Glue

The Cubs design a maze on the plate using the straws cut into smaller pieces.  Once complete, they place a marble at the starting point and tilt the plate in order to get the marble to move through the maze.  They can decorate it like a Pacman game (dots and can include ghosts that, if the marble touches, they have to start again. Akela
What if you were transported inside the game you just made, what would it be like?
22 Sep 18:15 10 Game : Pac Man

Create a maze using ropes or staves in the Hall or outside.  Place game counters or slices of pool noodles around the maze for Pacman to get.  There should be two exits for the maze where the pacman can deposit their counters.  One or two Cubs are the ghosts who move through the maze - they can only move forward unless they hit a dead end and then need to move at a steady pace.  Pacman (the Cub that is on), needs to go through the maze collecting the counters without being touched by the ghost.

Akela
Computer games are fun too. We have had a great term learning many different games.
22 Sep 18:25 5 Activities : Closing Totem, Skin
Badges, certificates
Announcements
Badge handouts
Grand Howl
Flag Down
Prayer
Dismiss
Akela

Programme prepared on 08 May 23:48

Binary code necklaces




Category Crafts
Badge Secret Codes
Time to allocate (mins) 25
Outcome

Cubs will learn about binary code

Resources

Beads (at least 3 colours)

Gut/beading string

Binary code chart

Instructions

Computers assign a string of 0s and 1s to different letters, symbols, and instructions, and this is called binary code. Each Cub is given a list of all the letters of the alphabet, and then pick one color of bead to represent 1 and another color to represent 0. The third colour beads are spaces (or delimiters) between the letters of their name.   Of course, you don’t actually need a delimiter to know when one character ends and another begins in ASCII (assuming you know the start of the whole message), because the size of each character doesn’t vary–we can always rely on each character using exactly 8 bits.

Using the template, Cubs need to write their names in binary code and then, using this as a guide, create their necklaces.

BinaryCard

Worksheet


Entry written by Sharon Venn of 1st Randburg

Documents

Binary_Code.docx