Start | Time | Activity | Requirements | Instructions | Scouter |
---|---|---|---|---|---|
This week we are on a ship, sailing the ocean | |||||
10 May 05:30 | 5 | Activities : Opening |
Register, beans, flag, totem and skin |
Grand Howl Flag Break Register Inspection - belts and shoes |
Akela |
Let's play a game on board to check you knowledge of the ship | |||||
10 May 05:35 | 10 | Game : Ship's Captain |
The captain calls out orders to the rest of the players who are the crew. If a Cub does not follow an order correctly, then they are out. This decision is made by the Captain who is always right! The game is played until only one Cub is left. Some command ideas: Port - run to the right side of the boat Starboard - run to the left of the boat Bow - run to the front of the boat Stern - run to the back of the boat Hit the deck - lay down on your stomach Attention on deck - salute and yell “Aye Aye Captain”. Cubs must not move until the next command is given. Sick turtle - everyone lies on their backs with their feet and hands in the air Shark - everyone must run to a designated area and shout out SHARK! The last one there is out. Three men in a boat - the crew must form groups of three and sing "row, row the boat" |
Akela | |
Oh dear, one of the Cubs has fallen overboard - can you throw them a lifesaver? | |||||
10 May 05:45 | 10 | Game : Save the Drowning Cub |
Required: 7/8 meter rope per Six Notes: Practice throwing rescues for water safety. Instructions: Teams line up single file at a starting line. One Cub from each team sits down facing his team about 7/8 meters in front of the line.
First Cub in each team has a rope. Each Cub makes one throw with the rope trying to reach the drowning Cub. The sitting Cub tries to reach the rope being thrown without moving from his spot. He can lean and reach, but can not stand up Each Cub throws the rope once and then goes to the end of the line. Teams score one point whenever the drowning Cub can reach the rope thrown to him and the rescuing Cub does not lose the rope. The team with the most points when all members have thrown is the winner. |
Akela | |
We are lost but luckily there is an island nearby where we can rest while our ship is fixed. But we need some shelters against the rain and sun | |||||
10 May 05:55 | 25 | Activities : Build a Shelter |
Staves Rope Hessian |
Each Cub six is provided 3 to 5 staves, some rope and some hessian or groundsheets to build a shelter. They need to all fit within the shelter when time is called. They can try to use some of the knots they have learnt to secure the poles and the cover. | Akela |
Luckily there is water and rations still so we aren't worried about starving yet. | |||||
10 May 06:20 | 5 | Activities : Juice and biscuits |
Juice and biscuit break |
Akela | |
We are back aboard and exploring the ocean again. There are so many different types of fish and animals in the sea. | |||||
10 May 06:25 | 25 | Activities : Ocean Diorama |
Two paper plates per Cub Scissors Glue Pictures of fish, seaweed, etc. Wool Sand |
Cut the centre out of the one paper plate Cut out pictures and create an ocean scene on the other paper plate using whatever materials are on hand Glue the plates together (face-to-face) to look like a porthole. Paper plate can be decorated/painted around the edges. |
Akela |
We have sailed back home and it is time to leave even if we don't want to. | |||||
10 May 06:50 | 10 | Activities : Closing |
Totem, Skin Badges, certificates |
Announcements Badge handouts Grand Howl Flag Down Prayer Dismiss |
Akela |