Ships

10 May 05:30
Duty six : Green

Start Time Activity Requirements Instructions Scouter
This week we are on a ship, sailing the ocean
10 May 05:30 5 Activities : Opening Register, beans, flag, totem and skin
Grand Howl
Flag Break
Register
Inspection - belts and shoes
Akela
Let's play a game on board to check you knowledge of the ship
10 May 05:35 10 Game : Ship's Captain

The captain calls out orders to the rest of the players who are the crew. If a Cub does not follow an order correctly, then they are out. This decision is made by the Captain who is always right! The game is played until only one Cub is left. Some command ideas:

Port - run to the right side of the boat

Starboard - run to the left of the boat

Bow - run to the front of the boat

Stern - run to the back of the boat

Hit the deck - lay down on your stomach

Attention on deck - salute and yell “Aye Aye Captain”. Cubs must not move until the next command is given.

Sick turtle - everyone lies on their backs with their feet and hands in the air

Shark - everyone must run to a designated area and shout out SHARK! The last one there is out.

Three men in a boat - the crew must form groups of three and sing "row, row the boat"

Akela
Oh dear, one of the Cubs has fallen overboard - can you throw them a lifesaver?
10 May 05:45 10 Game : Save the Drowning Cub
Required:
7/8 meter rope per Six
 
Notes:
Practice throwing rescues for water safety.
 
Instructions:
Teams line up single file at a starting line. One Cub from each team sits down facing his team about 7/8 meters in front of the line.
First Cub in each team has a rope. Each Cub makes one throw with the rope trying to reach the drowning Cub. The sitting Cub tries to reach the rope being thrown without moving from his spot. He can lean and reach, but can not stand up
Each Cub throws the rope once and then goes to the end of the line.
Teams score one point whenever the drowning Cub can reach the rope thrown to him and the rescuing Cub does not lose the rope. The team with the most points when all members have thrown is the winner.
Akela
We are lost but luckily there is an island nearby where we can rest while our ship is fixed. But we need some shelters against the rain and sun
10 May 05:55 25 Activities : Build a Shelter

Staves

Rope

Hessian

Each Cub six is provided 3 to 5 staves, some rope and some hessian or groundsheets to build a shelter.  They need to all fit within the shelter when time is called.  They can try to use some of the knots they have learnt to secure the poles and the cover.   Akela
Luckily there is water and rations still so we aren't worried about starving yet.
10 May 06:20 5 Activities : Juice and biscuits Juice and biscuit break
Akela
We are back aboard and exploring the ocean again. There are so many different types of fish and animals in the sea.
10 May 06:25 25 Activities : Ocean Diorama

Two paper plates per Cub

Scissors

Glue

Pictures of fish, seaweed, etc.

Wool

Sand

Cut the centre out of the one paper plate

Cut out pictures and create an ocean scene on the other paper plate using whatever materials are on hand

Glue the plates together (face-to-face) to look like a porthole.  Paper plate can be decorated/painted around the edges.

Akela
We have sailed back home and it is time to leave even if we don't want to.
10 May 06:50 10 Activities : Closing Totem, Skin
Badges, certificates
Announcements
Badge handouts
Grand Howl
Flag Down
Prayer
Dismiss
Akela

Programme prepared on 08 May 21:43