Living in the Ice Age

28 Feb 17:30
Duty six :

Start Time Activity Requirements Instructions Scouter
Living in the ice age was possible because of human's large brains to solve problems and language for communication
28 Feb 17:30 5 Activities : Opening Register, beans, flag, totem and skin
Grand Howl
Flag Break
Register
Inspection - belts and shoes
Akela
Lets run around and warm up - it is chilly in the ice age.
28 Feb 17:35 10 Game : Red Rover game play
Two teams line up opposite each other, no more than 30 feet apart. The first team agrees to call one player from the opposite team, and chants, "Red Rover, Red Rover, send (player's name) on over!" The person called runs to the other line and attempts to break the chain (formed by the linking of hands). If the person called fails to break the chain, this player joins the team that called Red Rover. But, if the player successfully breaks the chain, he may capture either of the two players whose link was broken by the dash, and bring them back to his original team. Teams take turns calling out Red Rover and challenging a player on the opposing team.

objective
The objective of the game is to end with the most players on your team by maintaining the integrity of your chain. The game ends when all the players end up on one side.
Akela
Insects are incredible - they have hardly changed or evolved, surviving through dinosaurs and ice ages.
28 Feb 17:45 30 Activities : Insect Identification See attached Akela
Food and water were very important for survival during the ice age
28 Feb 18:15 5 Activities : Juice and biscuits Juice and biscuit break
Akela
Our ancestors knew that we needed to look after our planet in order to survive. We have a similar Code that we as Cubs follow.
28 Feb 18:20 15 Activities : Outdoor Code Cards Use the outdoor code cards provided and cut into puzzle pieces.  Mix up six cards within the Six.  They will need to work together to find the pieces and put together all six cards again. Paste onto cardboard when done. Akela
Humans learnt about their world and taught their children - for example, what plants to eat, when the animals migrated and how to make clothes to keep warm.
28 Feb 18:35 10 Game : Thread the Needle
You will need:

A hula hoop per Six

How to play:

The members of each Six join hands in a circle with the hula hoop hanging from one person’s arm.
When play begins the person with the hoop must step through it and pass it to the next player without letting go of her teammates’ hands. The next player then does the same thing.
The team that gets the hoop back to the starting player first wins! To make this game harder add another hoop.
Akela
Being able to explain things to each other was important for human survival. Let's see how good our communication skills are now.
28 Feb 18:45 10 Game : Traveller's Language Guide Using a set of cards that includes hello, thank you and goodbye in different languages.  Cubs need to match up the cards in multiple ways - find hello in every language, put into language groups.  Can be used as a relay game, memory matching game or broken telephone using the words on the cards.
Akela
Next week, we can learn about some of the tools that Ice Age people made to help them survive
28 Feb 18:55 5 Activities : Closing Totem, Skin
Badges, certificates
Announcements
Badge handouts
Grand Howl
Flag Down
Prayer
Dismiss
Akela

Programme prepared on 16 Jan 12:21

Insect Identification




Category Activities
Advancement Healthy Mind
Time to allocate (mins) 20
Outcome
Resources
Instructions

Entry written by Sharon Venn of 1st Randburg

Outdoor Code




Category Activities
Advancement Our Precious Planet
Time to allocate (mins) 15
Outcome Know the outdoor code
Resources Cards
Instructions Use the outdoor code cards provided and cut into puzzle pieces.  Mix up six cards within the Six.  They will need to work together to find the pieces and put together all six cards again. Paste onto cardboard when done.

Entry written by Sharon Venn of 1st Randburg

Documents

CubOutdoorCode-CardsDoubleSided.pdf