Into the future

26 May 17:00
Duty six : Purple

Start Time Activity Requirements Instructions Scouter
26 May 17:00 5 Activities : Opening Register, beans, flag, totem and skin
Grand Howl
Flag Break
Register
Inspection - belts and shoes
Akela
Let's play a game using our imagination since there is nothing here to play with
26 May 17:05 10 Game : Use your imagination The leader to pretend to throw a ball into the group of children.  They then pretend to kick it to each other.  Next, hand out pretend skipping ropes and they all have to pretend to skip.  Can imagine any type of equipment - hula hoops, bounce a ball for netball/basketball, a bat and ball for baseball.  Maybe let each Cub choose something and then they act it out. 
Akela
Let's see if we can find our way - maybe we can find where people are living in the future
26 May 17:15 30 Activities : Compass Drawing

string

nails/sosatie sticks 

compasses for each Six 

Using the attached instructions, Cubs are to use the string and nails to "draw" the picture.  They follow the instructions, putting a nail in the ground at each point and tying the string on.  Using the compass, they change direction and then move the number of steps indicated.

The pictures in the attached template are a Sailboat, a Horse and a Train

 

Akela
Let's take a quick break
26 May 17:45 5 Activities : Juice and biscuits Juice and biscuit break
Akela
We need to get a message through but not sure anyone in the past is hearing us.
26 May 17:50 15 Game : Traveller's Language Guide Using a set of cards that includes hello, thank you and goodbye in different languages.  Cubs need to match up the cards in multiple ways - find hello in every language, put into language groups.  Can be used as a relay game, memory matching game or broken telephone using the words on the cards.
Akela
Maybe the video-feed works on our time-machine. Let's practice our acting skills
26 May 18:05 10 Plays : Broomstick/Prop Acting Broomstick/stave See attached Akela
We need to write a message that only people from the past might understand. Let's try a basic code.
26 May 18:15 10 Activities : PigPen Code

Pigpen cipher template

Paper

Pencil

Using the pigpen cipher, write a message.

Swop messages with another cub and decode

Akela
26 May 18:25 5 Activities : Closing Totem, Skin
Badges, certificates
Announcements
Badge handouts
Grand Howl
Flag Down
Prayer
Dismiss
Akela

Programme prepared on 09 May 00:15

Compass Drawing




Category Activities
Advancement Compass and Mapping
Time to allocate (mins) 30
Outcome Practice using your compass, learn the cardinal points of the compass
Resources

string

nails/sosatie sticks 

compasses for each Six 

Instructions

Using the attached instructions, Cubs are to use the string and nails to "draw" the picture.  They follow the instructions, putting a nail in the ground at each point and tying the string on.  Using the compass, they change direction and then move the number of steps indicated.

The pictures in the attached template are a Sailboat, a Horse and a Train

 


Entry written by Sharon Venn of 1st Randburg

Documents

Instructions compass_instructions.docx

Broomstick/Prop Acting




Category Plays
Time to allocate (mins) 10
Resources Broomstick/stave
Play

Stave or broomstick is passed around and each Cub needs to perform an action eg. Fishing, rowing, nose of an elephant.  Others guess what the Cub is doing/showing

Can use another object if the Cubs run out of ideas - eg. Piece of cardboard (giant fan, sled, door).


Entry written by Sharon Venn of 1st Randburg

PigPen Code




Category Activities
Badge Secret Codes
Time to allocate (mins) 10
Outcome Learn a secret code
Resources

Pigpen cipher template

Paper

Pencil

Instructions

Using the pigpen cipher, write a message.

Swop messages with another cub and decode


Entry written by Sharon Venn of 1st Randburg

Documents

pigpen_cipher.jpg