Start | Time | Activity | Requirements | Instructions | Scouter |
---|---|---|---|---|---|
26 May 17:00 | 5 | Activities : Opening |
Register, beans, flag, totem and skin |
Grand Howl Flag Break Register Inspection - belts and shoes |
Akela |
Let's play a game using our imagination since there is nothing here to play with | |||||
26 May 17:05 | 10 | Game : Use your imagination |
The leader to pretend to throw a ball into the group of children. They then pretend to kick it to each other. Next, hand out pretend skipping ropes and they all have to pretend to skip. Can imagine any type of equipment - hula hoops, bounce a ball for netball/basketball, a bat and ball for baseball. Maybe let each Cub choose something and then they act it out. |
Akela | |
Let's see if we can find our way - maybe we can find where people are living in the future | |||||
26 May 17:15 | 30 | Activities : Compass Drawing |
string nails/sosatie sticks compasses for each Six |
Using the attached instructions, Cubs are to use the string and nails to "draw" the picture. They follow the instructions, putting a nail in the ground at each point and tying the string on. Using the compass, they change direction and then move the number of steps indicated. The pictures in the attached template are a Sailboat, a Horse and a Train
|
Akela |
Let's take a quick break | |||||
26 May 17:45 | 5 | Activities : Juice and biscuits |
Juice and biscuit break |
Akela | |
We need to get a message through but not sure anyone in the past is hearing us. | |||||
26 May 17:50 | 15 | Game : Traveller's Language Guide |
Using a set of cards that includes hello, thank you and goodbye in different languages. Cubs need to match up the cards in multiple ways - find hello in every language, put into language groups. Can be used as a relay game, memory matching game or broken telephone using the words on the cards. |
Akela | |
Maybe the video-feed works on our time-machine. Let's practice our acting skills | |||||
26 May 18:05 | 10 | Plays : Broomstick/Prop Acting | Broomstick/stave | See attached | Akela |
We need to write a message that only people from the past might understand. Let's try a basic code. | |||||
26 May 18:15 | 10 | Activities : PigPen Code |
Pigpen cipher template Paper Pencil |
Using the pigpen cipher, write a message. Swop messages with another cub and decode |
Akela |
26 May 18:25 | 5 | Activities : Closing |
Totem, Skin Badges, certificates |
Announcements Badge handouts Grand Howl Flag Down Prayer Dismiss |
Akela |
Category | Activities |
Advancement | Compass and Mapping |
Time to allocate (mins) | 30 |
Outcome | Practice using your compass, learn the cardinal points of the compass |
Resources | string nails/sosatie sticks compasses for each Six |
Instructions | Using the attached instructions, Cubs are to use the string and nails to "draw" the picture. They follow the instructions, putting a nail in the ground at each point and tying the string on. Using the compass, they change direction and then move the number of steps indicated. The pictures in the attached template are a Sailboat, a Horse and a Train
|
Instructions | compass_instructions.docx |
Category | Plays |
Time to allocate (mins) | 10 |
Resources | Broomstick/stave |
Play |
Stave or broomstick is passed around and each Cub needs to perform an action eg. Fishing, rowing, nose of an elephant. Others guess what the Cub is doing/showing Can use another object if the Cubs run out of ideas - eg. Piece of cardboard (giant fan, sled, door). |
Category | Activities |
Badge | Secret Codes |
Time to allocate (mins) | 10 |
Outcome | Learn a secret code |
Resources | Pigpen cipher template Paper Pencil |
Instructions | Using the pigpen cipher, write a message. Swop messages with another cub and decode |
pigpen_cipher.jpg |