Badge and Advancements work



Category Activities
Time to allocate (mins) 20
Outcome Finishing off advancements and badges with Cubs
Resources Dependent on badges and advancements requiring completing
Instructions

Time:  Use the time dominoes and the time game to test 24 hour clock (Gold Wolf) and punctuality/telling time (Silver Wolf.

Kim's game: Use the memory game cards to complete a Kim's game (all) as well as Jungle book characters (Silver wolf to know 8)

Flying Models: Those who made the glider and kit to be tested on safety in order to earn the badge.

Secret Codes:  Those who already did two codes to do invisible ink to earn the badge.  Gold Wolf - write a message using a complex code.  Have code wheels and other simple codes stuff for those who haven't done any of the badge.

Good Turn/Duty:  To discuss the difference and then the Cubs to log 7 good turns over next week to be signed off.

Simple Machines:  To make up a game using one of the simple machines (lever, wheel, pulley, wedge, inclined plane, screw).


Entry written by Sharon Venn of 1st Randburg